I have a dream
TO SPREAD THE OLYMPIC ENERGY

The Dream

The Olympic Games remind us of heroic effort, bravery, and triumph. The Games carry with them concepts such as coexistence, cooperation and respect.

They transform the lives of the host cities. The legacy of the Olympic Spaceship will be to leave a mark filled with significance in an innovative venue.

In Addition is the democratization of technology, digital connection and content dissemination. This is a dream that aims to share olympic athletes’ experiences and stories through science and technology, while bringing in the communities; all in an innovative, transformative, universe.

"We worked in cooperation with two branches of public office, such as Education and Culture, and with the International Olympic Committee, focusing on making the Rio-2016 games relevant to the visitors via our speciality: technology. This is the first Paralympic Museum in the world. Not even the one in Lausanne, in Switzerland, where the COI headquarters is, speaks about the history of the Paralympic Games like we do."


Maria Helena Cautiero

Project Coordinator, Rio’s Municipal Secretary of Science and Technology

BUILDING THE DREAM

The olympic energy

The flame of the Olympic Torch was our inspiration to design the experience. The energy, either generated by the fire, used by the athletes to perform, or the one that comes from the stands, was represented in the expository circuit and in the entire visual display.

The Olympic Museum combined disruptive technologies, attractive content, and relevant ludic attraction in an innovative stand, all to tell the Olympic stories and to show the transformations that were made in Rio.

It took months of research and development to create a project that could measure up to the biggest sporting event in the world.

Fly in virtual reality

The use of VR glasses to “fly” over the olympic installations and touristic sites, such as The Sugar Loaf Mountain (Pão de Açúcar).

Simulators

Simulators that allow the visitors to live the experience of being an olympic athlete. The simulations were: 100-meter run that tests the speed compared to a marathonist; rowing capacity; compete in a race on bicycles adapted for the Paralympics.

Technologies

Built with communication interfaces and digital, intuitive and ludic digital tools. Technology is the means through which we share education and respect values present in the olympic trajectory.

The use of VR glasses to “fly” over the olympic installations and touristic sites, such as The Sugar Loaf Mountain (Pão de Açúcar)

A study and research center that could irradiate, through its various technological interfaces, the passion between sport and science.

Several classes: information technology, intraweb infrastructure, graphic production, robotics, IoT, graphic design, web design, graphic computation, video production, photography and others

Tom and Vinícius, the mascots, as robots, to host and direct the visitors

Interactive timeline and interaction with life-size olympic athletes

Viva o Esporte: solutions that allowed the visitors to live their favorite sport

“Body Intelligence”: a solution that compares the bodies among athletes from various sports

Simulators that allow the visitors to live the experience of being an olympic athlete. The simulations were: 100-meter run that tests the speed compared to a marathonist; rowing capacity; compete in a race on bicycles adapted for the Paralympics.

Closing Tunnel: the pictograms and well crafted mirror scenography immerses the visitor in a passionate and transformative atmosphere.

  • Client
  • Idaco
  • Year
  • 2016
  • Project
  • Olympic Museum

    Main disciplines involved

  • Concept
  • Stand design
  • Industrial design
  • Interface design
  • Software development
  • Game development
  • VR Movie development
  • Robot programming
  • Research
  • Content production

Olympic Museum

The Impact

visitors

27.218

registered visitors

3.965

(Data collected until 2017)